[MaxRoll] Whirlwind Barbarian Endgame (May 16th, 2026)

By atom

Class: Barbarian | Game: Diablo 4

https://maxroll.gg/d4/build-guides/whirlwind-barbarian-guide#loot-filter-header

"Here is our recommended Loot Filter for the Whirlwind Endgame Barbarian. Beware that everyone’s experience while playing through Diablo 4’s Endgame differs and this represents a baseline you can adjust to your own liking."

This loot filter contains 17 rules. It uses 6 rules to show items, 9 rules to recolor items, and 2 rules to hide items entirely. It filters 17 different item types including Amulet, Charm, Horadric Seal, Boots, and Helm and more. It tracks 9 specific Unique items including Endurant Faith, Ramaladni's Magnum Opus, Tibault's Will, and Gohr's Devastating Grips and others. It evaluates 16 different affixes including + to Combat Skills, + Maximum Resource, + to Martial Skills, and + to Core Skills and more. Greater Affix detection is enabled for 12 affixes. Item Power range conditions are configured. It includes a Codex of Power upgrade check. Named rules include "All Mythics", "Aspect upgrade", "Cube Unique Upgrade", "Bul-Khathos' Pride", and "Berserker's Crucible" among 16 total.

Filter Rule Breakdown

17 rules total (17 active)

Rule #1: All Mythics — Show
  • Item Rarity Match: No parameters
Rule #2: Aspect upgrade — Show
  • Codex Upgrade Check: Enabled
Rule #3: Cube Unique Upgrade — Show
  • Item Match Type: Amulet
  • Item Properties: No parameters
  • Item Rarity Match: No parameters
Rule #4: Bul-Khathos' Pride — Recolor [#43eec3]
  • Talisman Set Bonus: Bul-Kathos' Pride
  • Has Required Affixes: + to Combat Skills
  • Item Match Type: Charm, Horadric Seal
Rule #5: Berserker's Crucible — Recolor [#ffac48]
  • Talisman Set Bonus: Berserker's Crucible
  • Has Required Affixes: + Maximum Resource
  • Item Match Type: Charm, Horadric Seal
Rule #6: Sescheron's Fury — Recolor [#54ff98]
  • Talisman Set Bonus: Sescheron's Fury
  • Has Required Affixes: + to Martial Skills, + to Core Skills
  • Item Match Type: Charm, Horadric Seal
Rule #7: Endurant Faith — Recolor [#53fcef]
  • Item Power Range: Min: 900 / Max: 900
  • Is Specific Unique: Endurant Faith
Rule #8: Pink Good Stat Uniques — Recolor [#ff38a0]
  • Item Power Range: Min: 900 / Max: 900
  • Has Required Affixes: + Strength, x% Physical Damage Multiplier, + Maximum Life, x All Damage Multiplier, x% Critical Strike Damage Multiplier
  • Is Specific Unique: Ramaladni's Magnum Opus, Tibault's Will
Rule #9: Pink Good Stat Uniques — Recolor [#ff38a0]
  • Item Power Range: Min: 900 / Max: 900
  • Has Required Affixes: x% Vulnerable Damage Multiplier, + Critical Strike Chance, x% Physical Damage Multiplier, x All Damage Multiplier, x% Critical Strike Damage Multiplier
  • Is Specific Unique: Gohr's Devastating Grips, Banished Lord's Talisman
Rule #10: Red Good Uniques Generic — Recolor [#ff3b3b]
  • Item Power Range: Min: 900 / Max: 900
  • Is Specific Unique: Banished Lord's Talisman, Tibault's Will
Rule #11: Red Good Uniques Bosses — Recolor [#ff3b3b]
  • Item Power Range: Min: 900 / Max: 900
  • Is Specific Unique: Ramaladni's Magnum Opus, Gohr's Devastating Grips, Crown of Lucion
Rule #12: Other Builds Good Unique — Recolor [#3022e8]
  • Item Power Range: Min: 900 / Max: 900
  • Is Specific Unique: The Open Eye of Gorgorra, Ring of the Ravenous, Arreat's Bearing
Rule #13: Good GAs Boots — Show
  • Item Match Type: Boots
  • Has Required Affixes: + Strength, +% Movement Speed, + to War Cry, Greater Affixes: + Strength, + to War Cry, +% Movement Speed
Rule #14: Good GAs — Show
  • Has Required Affixes: + Fury Regeneration, + Critical Strike Chance, x% Physical Damage Multiplier, % Cooldown Reduction, + to War Cry, x% Vulnerable Damage Multiplier, + Weapon Damage, x All Damage Multiplier, x% Critical Strike Damage Multiplier, + Maximum Resource, Greater Affixes: + Fury Regeneration, + Critical Strike Chance, x% Physical Damage Multiplier, % Cooldown Reduction, + to War Cry, + Weapon Damage, x% Vulnerable Damage Multiplier, x All Damage Multiplier, x% Critical Strike Damage Multiplier, + Maximum Resource
Rule #15: All uniques — Hide All
  • Item Match Type: Helm, Two-Handed Mace, Polearm, Two-Handed Axe, Boots, Sword, Ring, Two-Handed Sword, Mace, Pants, Gloves, Amulet, Flail, Axe, Chest Armor
  • Item Power Range: Min: 900 / Max: 900
  • Item Rarity Match: No parameters
Rule #16: All Legendaries — Show
  • Item Power Range: Min: 900 / Max: 900
  • Item Rarity Match: No parameters
Rule #17: Unnamed Rule — Hide All
  • Item Power Range: Min: 0 / Max: 900
  • Item Match Type: Helm, Two-Handed Mace, Polearm, Two-Handed Axe, Boots, Sword, Ring, Two-Handed Sword, Mace, Pants, Gloves, Amulet, Flail, Axe, Chest Armor